Davokor

To create a summarized account of Davokar forest is a challenge – partly because of its varied and changeable character, partly because so much of it still has not been reliably mapped. For centuries the barbarian clans have kept to the outer areas of the forest, from the edge and up to about four days’ foot-travel inwards. The reason for this is said to be twofold. On the one hand, the outskirts contain all they need in terms of prey and useful plants; on the other hand they abide by a long list of strict taboos that ban them from entering the deep. The witches claim that Davokar is sleeping, that the forest must not be disturbed, that death and destruction will follow if the edicts are violated.

The strategists and explorers of Queen Korinthia, including Ordo Magica, generally agree that the witches exaggerate. Instead they cling to the belief that the taboos echo threatening warnings made by elves, and that the edicts primarily are devised to keep peace with the wardens of the forest. But the strategists also call for caution. The Ambrians still know far too little about Davokar’s past – about the fallen civilization of Symbaroum and the origin of the abominations – to be able to rule out that the witches’ legends contain one or two grains of truth.

Whatever the truth may be Davokar is there, at the threshold of Ambria, the new and Promised Land of Korintha Nightbane. It rests there with its enormous riches, in terms of natural resources and treasure-filled ruins. To leave it in peace is completely at odds with the Ambrian disposition.