Mal-Rogan

Mal-Rogan/Tanfalls “Try dying – it’s larger than life!”

The undead knight speaks with coarse voice and his head slightly tilted. Missing one arm. White pail skin and blackened veins.

The Queen’s Pansar Rogan Gorinder died in battle during The Great War. He got his arm chopped off in combat, the wound started to rot and the healers were powerless against the black infection spreading through his body. But instead of dying Rogan woke up as undead, with an arm stump dripping pus and blackened veins fanning across his throat and temples.

The nobleman has turned into a true robber baron. Previously he ran a band of brigands in the Titans but has now headed north – possibly hunting the Sun Stone or his macabre talisman, otherwise in the hope to find more worthy companions. If Mal-Rogan is out of the picture the former cult leader Tanfalls replaces him at Odako’s/Landela’s side – murdered by his apprentice and since then the servant of his murderer.

Rogan was first encountered by the heroes just South of the High Pass in the Titan mountains on their way to Ambria.

Manner Speaks in a croaking voice, tilting his head back and forth

Race Undead

Resistance Challenging

Accurate 7 (+3), Cunning 5 (+5), Discreet 9 (+1), Persuasive 10 (0), Quick 11 (−1), Resolute 13 (−3), Strong 17 (−7), Vigilant 10 (0)

Weapons Bastard Sword 6

Armor Panser Plate 6

Defense -1

Toughness 17 Pain Threshold 9

Traits Abilities Equipment 12 thaler
 * Long-lived
 * Regeneration I 2 toughness per turn
 * Undead II (Passive) The undead creature is not affected by poison or diseases, but takes the usual damage from physical effects except that the Pain Threshold is not used (pain and shock do not affect the walking corpse). The walking corpse does not heal naturally and is not affected by alchemical healing elixirs, but must instead eat raw meat (living or recently killed) or drink blood to heal, each point of Toughness that the creature consumes heals it by 2 points of Toughness. (Passive) The walking corpse suffers only half damage from ordinary physical effects, such as weapons or elemental damage. Mystical powers that ignore Armor deal full damage as usual.
 * Curse (master)
 * Novice (Free) The Mystic’s dark glare automatically gives its enemies a second chance to fail any success tests against the Mystic (roll twice,
 * the action fails if one of the tests is a failure). This effect is ongoing until the Mystic fails a Resolute test.
 * Adept (Free) The Mystic automatically curses an enemy and gives it a second chance to fail all its tests, regardless of target. This effect is ongoing until the Mystic fails a Resolute test. Master (Active) The Mystic puts a curse of death upon an enemy. The enemy suffers 1D6 damage, which ignores any Armor, for all actions it tries to perform. The target suffers no damage if it remains still and passive. This effect is active until the Mystic fails a Resolute test.
 * Exceptionally Strong (adept)
 * Iron Fist (adept) Use Strength for Accurate, added +2 to damage (included)
 * Man-at-arms (novice) +1 to armor (already included)

Shadow Black as pitch (corruption: thoroughly corrupt)

Tactics Rogan lets his followers attack first, while he puts a curse on what he believes to be the toughest enemy. When the curse has taken effect he moves in with his bastard sword.